Stone Age is still a new game for us, so we are both still testing various strategies and playing styles. In Stone Age there are two ways to trigger the end of the game; build the last hut in a pile or if there are not enough Civilization cards to replace all four slots on the board. One thing I have noticed is that with 2 players, it seems to be the huts that end the game, not the cards. Its not all that surprising considering that the number of hut piles changes depending on the number of players (though the amount in each pile stays the same) and the number of civilization cards stays the same. We did have our first game with the civilization cards being the end game condition, but I have noticed that we the score from the cards seems to dominate the hut score, even with the huts ending the game.
My board at the end of the game where we ran out of civilization cards. |
While playing I started to realize that the game components quality and theme does add to the game for me. I am not sure if it is a result of my tastes changing over time, possibly due to having tried a larger selection of games or playing boardgames more often, or if I am just starting to realize something that was always there. I like the fact that this game has different shapes for each resource, that the main board and each player's board have detailed art and that all of the tiles are solid (i.e. not flimsy).
The table during a game of Stone Age |
I think that Stone Age will be a favourite for a while, and I am really looking forward to the opportunity to play with 3 or 4 players and see how the game changes.
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